![]() Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. ![]() Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. Melee weapons are used for making melee attacks, though some of them can be thrown as well. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).Īnybody but a druid, monk, or wizard is proficient with all simple weapons. One large center pocket with a zipper to be used as a catch all for anything else.Weapons are grouped into several interlocking sets of categories. There's a specific cell phone pocket on the rear that keeps your phone in the right height for grabbing quickly and then a flat zippered pocket for cash and cards. ![]() Rectangular zippered pocket is great for change, chapstick, memory cards etc. 3 smaller exterior pockets, 2 are velcro and perfect for carrying batteries, pens, pocket knife and smaller related items. This place is great for carrying a notebooks, flash, sunglasses, keys attached to the interior key holder. One large exterior pocket surrounding the 2 lens pockets with a center clasp to hold it tight if needed. There are two larger pockets designed to hold most lens sizes with hoods attached. The Explorer Lens Quiver comes with a shoulder strap, a leather handle and 2x Quick Detachable Sliders for attaching to your MoneyMaker. It packs up small and is deployed with ease. The bag has 9 total pockets and can carry 2 of your bigger lenses including the lens hoods along with flash, batteries, memory cards and really anything else you might need on the shoot. The beauty of this bag is in how light it actually is paired with its well thought out pocket placement. The Quiver can also connect to the MoneyMaker Solo via the Solo to Quiver Adjustable Straps. It also comes with detachable sliders to connect this bag to the back of your MoneyMaker. This strap has a specific spot for hanging your glasses and keys on 3 separate d rings. The Leather Lens Quiver can be worn just like a normal over the shoulder satchel with the included adjustable shoulder strap. Crafted out of 18oz twill canvas with our leathers to match your MoneyMaker. With this in mind we designed the perfect tool to hold needed accessories, without hinderance, in a way that everything stays put and in place. When working a wedding or sports event the photographer needs quick access to lenses and other gear without the distractions of flaps, zippers and bag covers. An arrow quiver is an open container for arrows designed to give an archer quick and unfettered access to his ammo. The inspiration for the HoldFast Lens Quiver is drawn from an Arrow Quiver. *Please expect 2-4 weeks to build and ship.
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